Wednesday, March 28, 2012

Lone Survivor has arrived

Lone Survivor released this week. And, it took me this many years to connect the dots to the NES Silent Hill demake Soundless Mountain II. Same guy, Jasper Byrne.

While Capcom talks of the demise of survival horror, the indie scene keeps bringing it. With people like Jim Sterling of Destructoid, Terry Cavanaugh of VVVVVV, and Adam Smith of Rock Paper Shotgun saying great things about Lone Survivor, I think you owe it to yourself to check it out.

A free in browser demo is available on Kongregate, so you can try before you buy, but at $10 this game is a bargain, and it's available for both Windows and Mac.

Tuesday, March 27, 2012


One of my co-workers shared this with me after the season finale of The Walking Dead. Its a little silly, but that's the kind of month its been.

Deadly Premonition concept artwork

Whitney, of the Deadly Premonition fansite Welcome to Greenvale has posted some great concept art generated in the creation of said game.

I love this stuff: insights into the creation of a game. With its long development history, I am sure these just barely scratch the surface.

Thursday, March 22, 2012

Silent Hill butter cake

I love Gourmet Gaming. Its one of those brilliant little ideas that someone not only had, but then went ahead and created something with. Gourmet Gaming's aim is to actually make the food we see in the games that we play.

A few month back my kids and I made Poffins from on of their recipes--we had a little trouble along the way, like not understanding how yeast needs heat to rise, and we sort of started a little late in the evening, and we didn't finish them until 1:00 a.m., and they turned out a little mushy (our fault), but we watched a great movie while we waited for them to rise and bake. So, I have been sort of hooked to the site ever since (but haven't had the nerve to make anything else).

They finally got around to making a Silent Hill treat, Butter Cake. Found on the store shelves in Silent Hill 2, this treat seems pretty popular in town. The recipe is pretty easy, but be aware that Gourmet Gaming likes to make things from scratch--no store bought mixes here!

Tuesday, March 20, 2012

Journey's origin and evolution

Joystiq's latest podcast has a great interview with Jenova Chen on his new game Journey. Highlights from the story include Jenova covering how the game grew from an idea and evolved into its current state, his discussion with a child psychologist, and why the game's avatars  have no arms. It's an awesome discussion with one of the more talented game designers in the industry.
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